Mill as an archetype is rarely explored in anything beyond fringe Modern decks and the bravest (or possibly naive) Commander players. However, out the of the burning sands of Hour of Devastation rose to glory a handful of cards worthy enough to be the salvation that mill has needed for quite some time. The deck tech this Wednesday is a mill deck, to be sure. However, it is also a madhouse of control and tempo pieces strong enough to lock any player out of the game, begging for mercy.
One of the first times that I played in an FNM event, it was during New Phyrexia, the last set in the Scars of Mirrodin block. The deck to beat was Caw-Blade, an Esper, or sometimes just Azorius deck with creatures, equipment, planeswalkers, and the mother of all creatures, Emrakul, the Aeons Torn. An Eldrazi, or an alien from the far reaches of existence known as “The Blind Eternities,” is a powerful being of hunger and destruction. The Eldrazi were defeated, but returned a short while ago with Battle for Zendikar, and was again the deck to beat for a couple months. Since then, Eldrazi has fallen off of the radar, however, I feel that even though we have mere months until they are rotated out, the Eldrazi are still a voracious threat from another world.
With the standard meta consisting of Temur energy, mono black zombies, and green/black delirium, there needs to be a force to stop this wave of aggro. That force is Mardu Control, the deck that I’ve been playing since Aether Revolt, and have had consistently strong results with. An intuitive hybrid between Midrange and Control, this standard menace comes packed with the best removal and finishers that the colors offer, guaranteed to leave your opponents in the dust.