Alright, we made it through all of the decks from our last Changes article just in time for, you guessed it (you probably didn’t guess), the newest Changes article! After some pretty boring land cuts last article and literal nothing from the new Commander set, Ixalan brings lots of new additions. Let’s break into them and take a look at the lists as they are right now!
I’ve built many different decks over the years, that’s for sure. But I always seem to come back to the white and black color combination. There’s something about it that really appeals to my style as a Magic player: synergy, which is something I often talk about in these articles.
Alright, people, we’re here this week with Feldon of the Third Path. So, my personal take on the deck is to focus more on artifact synergy and attrition than to build around Feldon’s activated ability. That’s not to say that we’re ignoring our Commander completely, of course. Feldon is the Commander of the deck for a reason, but he feels like an equal part of the 99 as opposed to the focal cog that drives the machine. Let’s take a look at the list and I’ll show you what I mean…
In constructed formats, aggro is always a top competing archetype. It’s simple, offensive, and most importantly it’s fast. An aggro deck is meant to wallop a midrange or control strategy before they have time to set up or respond with removal. The Aggro player is the independent variable in the binary of constructed; they act first and the opponent then responds accordingly, making them the dependent variable. This being said, Aggro can be one of the hardest archetypes to adapt into Commander, because one mana two/ones don’t do anything in commander.
Annnnnnd we’re back! Last time I promised you guys that I would continue to give you a look at each of the decks that I personally own and will be covering in my “Changes” article each new set. This week’s deck is Mono-Blue Omniscience, led by Teferi, Mage of Zhalfir. I chose to build around Omniscience for a few very specific reasons:
I love role-playing. There’s something about traveling to fantastical worlds and meeting equally fantastic people and creatures that is very appealing! Boggsimus recently asked me what my top 5 favorite […]
Are you looking for ways to enhance your tabletop gaming experience? Well, I have scoured the web looking for five resources that will extend your gaming beyond the boundaries of your table! I hope you find these resources as helpful as I have!
Welcome back! Last Big Daddy Brews I promised that we would look at my Omnath, Locus of Mana deck. This deck has evolved with me as I’ve gotten better at Magic and subsequently Commander. I first learned how to play Magic when I was sixth grade or so. I didn’t play for a very long time before quitting the game for about six years. When I finally returned to the game, it was because a group of my friends had been playing Commander. The social aspect of playing long multiplayer games appealed to me, but I had a condition: Whatever deck I played had to be Mono-Green because my sixth-grade kitchen table deck was Mono-Green.
Zatcaskagoon Miniatures caught my eye when I was scrolling through my feed on Facebook, which incidentally is the predominant way in which I find content. I was blown away by the intricacy and attention to detail that accompanied his miniature painting. I knew I had to reach out to Kendon and ask him if he wanted to have a spotlight on this site!
So, last Big Daddy Brews we went over the mild additions that Hour of Devastation brought to my collection of decks. In that installment, we went over card choices and the logic behind them, but we did not explore any of the lists in depth. This week’s take is going to change that. I’m going to do an article for each of the four decks featured in the last article. Which, if you care to, you may read here. We’ll be starting off with Apostle Storm because it’s the unique of my four decks in that I took somebody else’s deck, made some revisions to it, and called it my own (kind of).
Too many times I have sat down for a game of Elder Dragon Highlander only to be met with the most grueling assortment of legendary creatures that my Local Gaming Store could amass, complete with strategies that are low to the ground and unrelentingly aggressive. As someone who prefers to play Control, regardless of format, I seem to be at a disadvantage. Control functions differently in Commander than it does in any other format for a variety of reasons. This article is a lamentation and analysis of how the Commander format favors creature based strategies and shuns alternate win conditions such as mill or a “win clause.”
love Wizards of the Coast’s Magic: the Gathering. I mean, I have multiple articles on it. I run Commander tournaments at my local game store. I have spent a lot of money building decks over the years.
With that being said, there are some cards out there that make me want to literally throw something. So here is my list of My Top 5: Terribad Cards in Magic.
I first picked up Marath’s Will of the Wild deck back when the 2013 Commander decks came out. When I first created the deck, I decided to only use cards from the official Wizards of the Coast Commander decks card pool. After playing with that version of the deck for about a year, I decided I wanted to actually construct a Marath deck with little limitations.
There’s an array of different roleplaying games out there to choose from, especially since tabletop gaming is “in” right now. I will say, it is a good time to be a nerd! Because these games are getting in the spotlight more and more, we are starting to see diverse communities spring up around them.
So I pose this question to you: What is your favorite class in a roleplaying game?
Y’all ready for that new ish? I am. Here’s what the deal is with the new new. After every new Commander set, you guys are going to get an update on what changes I make (if any) to my personal Commander decks. The lists you guys read every couple of weeks are not decks that I build in paper and play with my friends in my home. I build and test them online myself. I do, however, have four decks that I own in paper and play fairly regularly.
Mill as an archetype is rarely explored in anything beyond fringe Modern decks and the bravest (or possibly naive) Commander players. However, out the of the burning sands of Hour of Devastation rose to glory a handful of cards worthy enough to be the salvation that mill has needed for quite some time. The deck tech this Wednesday is a mill deck, to be sure. However, it is also a madhouse of control and tempo pieces strong enough to lock any player out of the game, begging for mercy.