Skip to content

Tag: Commander

TCGs 0

Big Daddy Brews: Ixalan Updates

Alright, we made it through all of the decks from our last Changes article just in time for, you guessed it (you probably didn’t guess), the newest Changes article! After some pretty boring land cuts last article and literal nothing from the new Commander set, Ixalan brings lots of new additions. Let’s break into them and take a look at the lists as they are right now!

TCGs 0

Boggsimus Builds: Ayli’s Sacrifices

I’ve built many different decks over the years, that’s for sure. But I always seem to come back to the white and black color combination. There’s something about it that really appeals to my style as a Magic player: synergy, which is something I often talk about in these articles.

TCGs 0

Big Daddy Brews: Feldon of the Third Path

Alright, people, we’re here this week with Feldon of the Third Path. So, my personal take on the deck is to focus more on artifact synergy and attrition than to build around Feldon’s activated ability. That’s not to say that we’re ignoring our Commander completely, of course. Feldon is the Commander of the deck for a reason, but he feels like an equal part of the 99 as opposed to the focal cog that drives the machine. Let’s take a look at the list and I’ll show you what I mean…

TCGs 0

Commander Kerfuffle: The Triumph of Aggro

In constructed formats, aggro is always a top competing archetype. It’s simple, offensive, and most importantly it’s fast. An aggro deck is meant to wallop a midrange or control strategy before they have time to set up or respond with removal. The Aggro player is the independent variable in the binary of constructed; they act first and the opponent then responds accordingly, making them the dependent variable. This being said, Aggro can be one of the hardest archetypes to adapt into Commander, because one mana two/ones don’t do anything in commander.

TCGs 0

Big Daddy Brew: Mono-Blue Omniscience

Annnnnnd we’re back! Last time I promised you guys that I would continue to give you a look at each of the decks that I personally own and will be covering in my “Changes” article each new set. This week’s deck is Mono-Blue Omniscience, led by Teferi, Mage of Zhalfir. I chose to build around Omniscience for a few very specific reasons:

TCGs 1

Big Daddy Brews: Omnath, Locus of Mana

Welcome back! Last Big Daddy Brews I promised that we would look at my Omnath, Locus of Mana deck. This deck has evolved with me as I’ve gotten better at Magic and subsequently Commander. I first learned how to play Magic when I was sixth grade or so. I didn’t play for a very long time before quitting the game for about six years. When I finally returned to the game, it was because a group of my friends had been playing Commander. The social aspect of playing long multiplayer games appealed to me, but I had a condition: Whatever deck I played had to be Mono-Green because my sixth-grade kitchen table deck was Mono-Green.

TCGs 1

Big Daddy Brews: Apostle Storm

So, last Big Daddy Brews we went over the mild additions that Hour of Devastation brought to my collection of decks. In that installment, we went over card choices and the logic behind them, but we did not explore any of the lists in depth. This week’s take is going to change that. I’m going to do an article for each of the four decks featured in the last article. Which, if you care to, you may read here. We’ll be starting off with Apostle Storm because it’s the unique of my four decks in that I took somebody else’s deck, made some revisions to it, and called it my own (kind of).

TCGs 0

Commander Kerfuffle: The Malady of Control

Too many times I have sat down for a game of Elder Dragon Highlander only to be met with the most grueling assortment of legendary creatures that my Local Gaming Store could amass, complete with strategies that are low to the ground and unrelentingly aggressive. As someone who prefers to play Control, regardless of format, I seem to be at a disadvantage. Control functions differently in Commander than it does in any other format for a variety of reasons. This article is a lamentation and analysis of how the Commander format favors creature based strategies and shuns alternate win conditions such as mill or a “win clause.”

TCGs 0

Boggsimus Builds: Marath’s Enchantments

I first picked up Marath’s Will of the Wild deck back when the 2013 Commander decks came out. When I first created the deck, I decided to only use cards from the official Wizards of the Coast Commander decks card pool. After playing with that version of the deck for about a year, I decided I wanted to actually construct a Marath deck with little limitations.

TCGs 1

Big Daddy Brews: Hour of Devastation Changes

Y’all ready for that new ish? I am. Here’s what the deal is with the new new. After every new Commander set, you guys are going to get an update on what changes I make (if any) to my personal Commander decks. The lists you guys read every couple of weeks are not decks that I build in paper and play with my friends in my home. I build and test them online myself. I do, however, have four decks that I own in paper and play fairly regularly.

TCGs 0

Big Daddy Brews: Nicol Bolas

The Hour of Devastation is upon us! So, with that theme in mind, we’re going to dive right into this installment of Big Daddy Brews, Nicol Bolas! One of the original Elder Dragon Highlanders has returned as God-Pharaoh. I have very little to hype to build here as Wizards has done that for me so let’s dive into the list, shall we?

TCGs 0

Big Daddy Brews: U/G/X Energy

Hey there, True Believers, do you remember Aetherworks Marvel tearing through Standard? Do you remember when it was spinning into Emrakul before the ban and it moved on to Ulamog? And I’m sure that you remember the eventual ban of Aetherworks Marvel itself. Well, I have either some very good news or some very bad news depending on how much you like/hate the card. It’s the focus of today’s article, and it will be featured in not one, not two, but THREE decklists. All three decks will be U/G/x because that’s where the strongest support for energy comes from and all three will feature the Eldrazi titans to spin into because I feel that’s a defining quality of the archetype. I have imposed a deck building restriction on myself this time around: no tutors. Build an energy deck, but don’t build a way into it to find Marvel every single game. I love tutors, and I tend to rely on them a lot. I know that not everybody in the Commander community feels the same way, so this week we’re going it without them! Alright, let’s delve into the first list!

TCGs 0

Boggsimus Builds: Sram’s Garage

There comes a time when you stumble upon a card and you realize that it is now your life’s goal to make a deck around that card. I kind of slacked when it came to Khaladesh spoilers, so when I found Sram I was blown away. I’ve created numerous mono-white decks and they have always felt like they were lacking something: card draw.

TCGs 0

Big Daddy Brews: Sultai MimeOoze

Alright, guys, we’re back this week with something a little out of my comfort zone: Sultai MimeOoze Typically my Commander decks are pretty powerful, but I would hesitate to call them “competitive.” I feel that I build Commander decks as strong as they can be without fitting that moniker. There’s usually some acknowledged flaw in them that I don’t attempt to fix, that kind of thing.

TCGs 0

Big Daddy Brews: Kozilock

Hey guys, last Big Daddy Brews I promised a budget deck. Budget can mean something a little different for everyone so here I’m specifically aiming to keep the deck at around $100 total. Every single card in the deck (at the time that I am writing this) is under $10.