Hey there Big Daddy Brewers! This week’s deck features the color of magic that I typically avoid: White. I don’t build/play a lot of White decks. It’s easily my least favorite of the five colors. One of my favorite things that White does well, however, is care about enchantments. With that in mind, it should come as no surprise that this week’s deck is an Enchantress deck! There are a few different ways that you can take enchantments in Commander, everything from Zur Combo to Oloro Prison to our choice here today: Selvala Enchantress. One key difference with this build to a lot of the other Green/White enchantment decks that I’ve seen is that it forgoes most of the prison elements to create a more enjoyable play experience for the table. Instead, the deck is looking to focus on ramping and wants to use the enchantment draw engines to find the ramp payoffs. So, how about a look the list, yeah?


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The List:

Commander: Selvala, Explorer Returned

1 Argothian Enchantress
1 Herald of the Pantheon
1 Courser of Kruphix
1 Eternal Witness
1 Mesa Enchantress
1 Verduran Enchantress
1 Academy Rector
1 Eidolon of Blossoms
1 Heliod, God of the Sun
1 Sun Titan
1 Avenger of Zendikar
1 Elesh Norn, Grand Cenobite
1 Emeria Shepherd
1 Avacyn, Angel of Hope
1 Craterhoof Behemoth
1 Garruk Wildspeaker
1 Enlightened Tutor
1 Green Sun’s Zenith
1 Path to Exile
1 Swords to Plowshares
1 Declaration in Stone
1 Eladamri’s Call
1 Regrowth
1 Cultivate
1 Genesis Wave
1 Idyllic Tutor
1 Kodama’s Reach
1 Replenish
1 Tempt with Discovery
1 Wrath of God
1 Austere Command
1 Plea for Guidance
1 Tooth and Nail
1 Storm Herd
1 Sol Ring
1 Alhammarret’s Archive
1 Exploration
1 Land Tax
1 Mana Bloom
1 Utopia Sprawl
1 Fertile Ground
1 Greater Auramancy
1 Ground Seal
1 Seal of Cleansing
1 Seal of Primordium
1 Sterling Grove
1 Sylvan Library
1 Act of Authority
1 Aura Shards
1 Enchantress’s Presence
1 Grasp of Fate
1 Oblivion Ring
1 Song of the Dryads
1 Abundance
1 Cast Out
1 Pursuit of Knowledge
1 Mirari’s Wake
1 Privileged Position
1 Sigil of the Empty Throne
1 Sphere of Safety
1 Starfield of Nyx
1 Blighted Woodland
1 Canopy Vista
1 Command Tower
1 Drifting Meadow
1 Dryad Arbor
7 Forest
1 Fortified Village
1 Gavony Township
1 High Market
1 Krosan Verge
7 Plains
1 Reliquary Tower
1 Savannah
1 Scattered Groves
1 Secluded Steppe
1 Selesnya Sanctuary
1 Serra’s Sanctum
1 Slippery Karst
1 Strip Mine
1 Sunpetal Grove
1 Temple Garden
1 Temple of Plenty
1 Tranquil Thicket
1 Windswept Heath
1 Wirewood Lodge
1 Wooded Bastion


Breakdown:

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These are the deck’s eponymous effects and primary reward for playing an abundance of enchantments. These seemingly innocuous cards create a very powerful draw engine that should quickly allow the deck to get ahead of its opponents on cards. They work particularly well with Selvala. Selvala’s extra card and boost in available mana increase the chances of casting multiple enchantments in a single turn. Savvy opponents should immediately recognize these cards as problematic.


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Selvala herself aids in accomplishing the deck’s two primary goals: Drawing cards and ramping. Some of the ramp spells in the deck are enchantments themselves to fit the theme, others are more traditional card advantage based land ramp spells such as Cultivate or Kodama’s Reach. Going all in on enchantment ramp leaves the deck vulnerable to enchantment sweepers or cards like Aura Shards. The deck really wants a critical mass of mana and having all of your ramp undone by one opposing card is not a recipe for success.


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The other thing that White does very effectively is remove troublesome permanents from the table. This deck is chalked full of removal to help ensure that the game goes long enough to leverage its advantages in both cards and mana.


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Cards such as Austere Command, Bane of Progress, Aura Shards, etc. run amok in Commander. Powerful sweepers that hose our main strategy. Fortuitously, White has a swath of cards that help recur destroyed enchantments.


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Most of the cards in this suite do not protect from the aforementioned sweepers, but they do protect from the mass amounts of targeted removal featured in the format. Even though the deck is not designed to prevent opponents from interacting with itself entirely via cards like Solitary Confinement, it doesn’t them disrupting it too much either. These cards help the Selvala deck protect itself.


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The tutors have a large array of effects that they can grab. Enchantress’s Presence and Eidolon of Blossoms are both namesake effects that can be tutored for. Mirari’s Wake for a mana boost, Starfield of Nyx for recursion, Oblivion Ring, Song of the Dryads, Grasp of Fate are all removal options.


That’s it, folks! A little ramp, a little Enchantress, a little Rampchantress? Hope you guys enjoyed this take on a classic archetype. If you have any comments or concerns, as always leave them in the comments section below. Hope to see you next time!


-Brandon “Big Daddy B” Dauer
Twitter: @BrandonDauer
Instagram: midwest.brandon


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