Big Daddy Brews: Mono Mana Maga


Hello again, Big Daddy Brewers! Today the goal is to go big. The deck is all about ramping and doubling your mana. Which, of course, means it’s playing Green Black. There’s not a lot more to introduce about it this week, so let’s dive into the tongue-twisting alliteration that is Mono Mana Maga.


The List:

Commander: [card]Maga, Traitor to Mortals[/card]

1 [card]Withered Wretch[/card]
1 [card]Burnished Hart[/card]
1 [card]Crypt Rats[/card]
1 [card]Crypt Ghast[/card]
1 [card]Erebos, God of the Dead[/card]
1 [card]Liliana’s Shade[/card]
1 [card]Solemn Simulacrum[/card]
1 [card]Xiahou Dun, the One-Eyed[/card]
1 [card]Drana, Kalastria Bloodchief[/card]
1 [card]Gray Merchant of Asphodel[/card]
1 [card]Magus of the Coffers[/card]
1 [card]Sidisi, Undead Vizier[/card]
1 [card]Geth, Lord of the Vault[/card]
1 [card]Kokusho, the Evening Star[/card]
1 [card]Massacre Wurm[/card]
1 [card]Nirkana Revenant[/card]
1 [card]Rune-Scarred Demon[/card]
1 [card]Sheoldred, Whispering One[/card]
1 [card]Liliana of the Dark Realms[/card]
1 [card]Sorin Markov[/card]
1 [card]Bubbling Muck[/card]
1 [card]Vampiric Tutor[/card]
1 [card]Black Sun’s Zenith[/card]
1 [card]Consume Spirit[/card]
1 [card]Demonic Tutor[/card]
1 [card]Exsanguinate[/card]
1 [card]Go for the Throat[/card]
1 [card]Grim Discovery[/card]
1 [card]Malicious Affliction[/card]
1 [card]Profane Command[/card]
1 [card]Beseech the Queen[/card]
1 [card]Toxic Deluge[/card]
1 [card]Yawgmoth’s Will[/card]
1 [card]Damnation[/card]
1 [card]Tendrils of Corruption[/card]
1 [card]Beacon of Unrest[/card]
1 [card]Dark Petition[/card]
1 [card]Corrupt[/card]
1 [card]Sorin’s Vengeance[/card]
1 [card]Decree of Pain[/card]
1 [card]Everflowing Chalice[/card]
1 [card]Expedition Map[/card]
1 [card]Sensei’s Divining Top[/card]
1 [card]Sol Ring[/card]
1 [card]Wayfarer’s Bauble[/card]
1 [card]Doubling Cube[/card]
1 [card]Jet Medallion[/card]
1 [card]Lightning Greaves[/card]
1 [card]Thaumatic Compass[/card]
1 [card]Extraplanar Lens[/card]
1 [card]Worn Powerstone[/card]
1 [card]Erratic Portal[/card]
1 [card]Thran Dynamo[/card]
1 [card]Gauntlet of Power[/card]
1 [card]Caged Sun[/card]
1 [card]Necropotence[/card]
1 [card]Phyrexian Arena[/card]
1 [card]Phyrexian Etchings[/card]
1 [card]Black Market[/card]
1 [card]Bloodstained Mire[/card]
1 [card]Bojuka Bog[/card]
1 [card]Boseiju, Who Shelters All[/card]
1 [card]Cabal Coffers[/card]
1 [card]Command Beacon[/card]
1 [card]Deserted Temple[/card]
1 [card]Lake of the Dead[/card]
1 [card]Marsh Flats[/card]
1 [card]Myriad Landscape[/card]
1 [card]Nykthos, Shrine to Nyx[/card]
1 [card]Petrified Field[/card]
1 [card]Polluted Delta[/card]
1 [card]Scrying Sheets[/card]
1 [card]Shizo, Death’s Storehouse[/card]
21 [card]Snow-Covered Swamp[/card]
1 [card]Thespian’s Stage[/card]
1 [card]Urborg, Tomb of Yawgmoth[/card]
1 [card]Verdant Catacombs[/card]
1 [card]Vesuva[/card]
1 [card]Volrath’s Stronghold[/card]



Like most, if not all, Commander decks there is a number of slots dedicated to mana rocks and other ramp effects. They’re especially important here because there is a large number of top-end creatures, mana sinks, and X spells. There’s a slight premium on the spells that find lands due to them playing well with the deck’s mana doublers.


The mana doublers are the backbone of this strategy. For the X spells to be truly backbreaking their needs to be an abundance of mana floating around.


Exsanguinate is the most powerful X spell in the deck. It leads to enormous life swings and can often times end a game on the spot. Profane Command, Consume Spirit, and Maga, Traitor of Mortals, help Fireball a single opponent out of the game. Consume Spirit has the added benefit of gaining life.


Having a huge mana advantage only matters if there is something to spend that mana on. There is a suite of creatures in the deck with abilities to sink excess mana into. Leveraging mana into additional cards/effects is the deck’s number one way to take over a game.


The deck has a few ways to turn life into cards. The draining effects help provide a buffer so that the cards keep coming while also lowering opposing life totals to make the X drains more reasonable finishers. Spells like Profane Command are powerful, but it’s generally not reasonable to expect to take an opponent from 40 to 0 with a single spell.

Annnnd we’re done! I think this deck is pretty straightforward in its game plan, but that’s not always a bad thing. It features a lot of redundancy which makes it harder to disrupt than a deck that is relying on one or two specific cards. Ramp, double, drain, win! If you guys have any feedback, let me know in the comments below, and I hope you’ll be back for the next installation of Big Daddy Brews!

-Brandon “Big Daddy B” Dauer
Twitter: @BrandonDauer
Instagram: midwest.brandon

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