BDB Feldon of the Third Path


Alright, people, we’re here this week with Feldon of the Third Path. So, my personal take on the deck is to focus more on artifact synergy and attrition than to build around Feldon’s activated ability. That’s not to say that we’re ignoring our Commander completely, of course. Feldon is the Commander of the deck for a reason, but he feels like an equal part of the 99 as opposed to the focal cog that drives the machine. Let’s take a look at the list and I’ll show you what I mean.


 

Feldon_of_the_Third_Path.jpg
“Feldon of the Third Path” by Chase Stone; ©2014 by Wizards of the Coast

Commander: Feldon of the Third Path

Ramp

1 Mana Crypt
1 Mox Diamond
1 Mana Vault
1 Sol Ring
1 Grim Monolith
1 Metalworker
1 Unstable Obelisk
1 Hedron Archive
1 Solemn Simulacrum
1 Gilded Lotus

Artifact Sacrifice

1 Slobad, Goblin Tinkerer
1 Pia Nalaar
1 Pia and Kiran Nalaar
1 Krark-Clan Ironworks
1 Trading Post
1 Bosh, Iron Golem

Recursion

1 Codex Shredder
1 Goblin Welder
1 Myr Retriever
1 Crucible of Worlds
1 Scrap Trawler
1 Trash for Treasure
1 Scrap Mastery

Tutors

1 Gamble
1 Expedition Map
1 Hoarding Dragon
1 Kuldotha Forgemaster
1 Planar Bridge

Card Draw

1 Skullclamp
1 Wheel of Fortune
1 Daretti, Scrap Savant
1 Memory Jar
1 Mind’s Eye
1 Staff of Nin
1 Sandstone Oracle

Removal

1 Duplicant
1 Steel Hellkite
1 Karn Liberated
1 Spine of Ish Sah

Sweepers

1 Blasphemous Act
1 Nevinyrral’s Disk
1 Oblivion Stone
1 Vandalblast
1 All Is Dust
1 Ugin, the Spirit Dragon

Feldon Creature Package

1 Thought-Knot Seer
1 Scuttling Doom Engine
1 Wurmcoil Engine
1 Myr Battlesphere

Miscellaneous

1 Tormod’s Crypt
1 Sensei’s Divining Top
1 Journeyer’s Kite
1 Rings of Brighthearth
1 Sculpting Steel
1 Prototype Portal
1 Silent Arbiter
1 Unwinding Clock
1 Vedalken Orrery
1 Mirrorworks
1 Mycosynth Lattice
1 Darksteel Forge

Lands

1 Reliquary Tower
1 Ancient Tomb
1 Myriad Landscape
1 Scorched Ruins
1 Buried Ruin
1 Command Beacon
1 Haven of the Spirit Dragon
1 Petrified Field
1 Eye of Ugin
1 Inventors’ Fair
1 Sanctum of Ugin
1 Dust Bowl
1 Strip Mine
1 Wasteland
1 Diamond Valley
1 High Market
1 Miren, the Moaning Well
1 Phyrexia’s Core
1 Darksteel Citadel
1 Great Furnace
1 Arid Mesa
1 Bloodstained Mire
1 Scalding Tarn
1 Wooded Foothills
14 Mountain



Sol Ring Grim Monolith Gilded Lotus.jpg
The foundation for most Commander decks begins with their acceleration. With this being a Mono-Red artifact deck we’re happy to play our fair share of mana rocks.



Slobad, Trading Post, Pia.jpg
These are our sacrifice outlets for our artifacts. The deck wants to use these to establish powerful engines and continually recur/accrue resources.



Goblin Welder Myr Retriever Trash For Treasure.jpg
These cards help make up the other half of our “engine.” Using our artifacts to do their Aristocrats impression is often the easiest and most available way to generate card advantage. The deck does feature a decent amount of card draw, but due to the heavy artifact theme and the restriction of being Mono-Red most of those cards are expensive to cast. Having a lot of cards on the board at one time that interact with each other favorably is the biggest reason to play this deck. It’s skill intensive, rewarding, and gives you plenty to do even if you run out of cards in hand.



Gamble Hoarding Dragon Expedition Map.jpg
Our tutor package is fairly limited. Considering our gameplan is to make the game go long and outlast the opposition anyway, that’s not a huge deal. We’ll generally have plenty of time to find the pieces we need.



Memory Jar Sanstone Oracle Wheel of Fortune.jpg
We don’t have a lot of cheap card draw effects but the ones we do have are powerful. Many of them are artifacts meaning that we can sometimes cheat their mana cost or recur them should they be destroyed.



Steel Hellkite Karn Liberated Spine of Ish Sah.jpg
We don’t have an abundance of targeted removal and instead lean heavily on our sweepers. Having said that it’s still important to be able to deal with a single threat without undoing your board state in the process.



Ugin the Spirit Dragon All is Dust Nevinyrral's Disk.jpg
Ugin, All is Dust, and Vandalblast are one sided or nearly one sided board wipes. Decimating opposing boards while leaving ours intact. Nevinyrral’s Disk and Oblivion Stone are both powerful sweepers that we get repeated access to due to our artifact recursion. Blasphemous Act rounds out this package as a cheap powerful creature sweeper.


Myr Battlesphere Scuttling Doom Engine Wurmcoil Engine.jpg
Here we see a group of creatures whose merits mostly come from their synergy alongside Feldon. There are creatures outside of this package that work with Feldon as well such as Solemn Simulacrum or Duplicant, but these ones, in particular, are trying to work alongside our Commander. This deck doesn’t often win through combat (more on that later), but the times that it does it’s generally by using these cards in conjunction with Feldon.



Silent Arbiter Tormod's Crypt Vedalken Orrery
The miscellaneous section is, well, just that. We see a lot of silver bullet cards here to help us compete with specific opposing strategies. Silent Arbiter to make sure we’re not swarmed by creature and token decks. Helping us to slow the game down to our pace. Tormod’s Crypt as a way to combat opposing decks that also want to abuse their graveyard. We also have some amount of card filtering, copy effects, and protection mixed in. These cards aren’t going to always be great, but in the games that they’re not what you’re looking for you can loot them away with Daretti or sacrifice them to one of your outlets for additional advantages.



Mycosynth Lattice Vandalblast.jpg
Unfortunately, there are a couple of degenerate two card combos such as this one in the deck. Their inclusion isn’t because this is the deck’s primary to win. It’s because both Vandalblast and Mycosynth Lattice are great cards that fit the overall gameplan of the deck. The cards are included because of their individual merits, but I would be remiss to not point out that they can combine as a way to win the game.



Nevinyrral's Disk Darksteel Forge.jpg
Similar to the last section neither Disk nor Forge are included because they serve as a pair of lock pieces. I’ve already stressed the reliance of sweepers such as Disk and Darksteel Forge is here to protect us from commonly played hate cards such as Aura Shards. Together, however, they do create a powerful lock where once per turn cycle you can destroy all creatures, artifacts, and enchantments that aren’t your own since all of your artifacts are indestructible. As long as you have some number of artifact creatures on board you should be able to press this lock into a win. If you have Mycosynth Lattice out then all of your permanents become invulnerable to your Nevinyyral’s Disk.



Scrap Mastery Codex Shredder Krark-Clan Ironworks.jpg
Okay, this is probably the most complicated of all of the deck’s win conditions. Mainly because it works with many different combinations of cards. The three cards displayed above the core here. You’re going to use Krark-Clan Ironworks to sacrifice all of your on board artifacts, sacrificing Krark-Clan Ironworks last. Remember to use all of their tap abilities before you sacrifice them. So tap your mana rocks for mana, Staff of Nin for 1 damage, etc. Also, remember to tap all of your artifact lands for mana and also sacrifice them. After doing that cast Scrap Mastery and return all of your artifacts from your graveyard to the battlefield. Once all of your artifacts are back, resolve their enter the battlefield effects, tap them for their abilities, and sacrifice them all to Krark-Clan Ironworks again, but this time do not sacrifice Codex Shredder. Instead, pay 5 mana and tap it to return Scrap Mastery to your hand. You should be able to loop this each turn until your bury your opponents. If you have enough mana rocks (Gilded Lotus, for example, goes a long way in helping this chain) you should be able to loop this infinitely. Scrap Mastery loops are the way that the deck wins most often.


Of my four decks this was the most difficult one to write for. It has the most interaction with itself and is a difficult deck to pilot. I generally try to keep my articles simple enough that players of all skill levels can read them and be interested in what’s going on without feeling overwhelmed. If you decided to pick this deck up I recommend giving it plenty of reps. Once you figure it out it’s powerful and fun. Well, guys, I hope you liked these decks. They’re all near and dear to me. See you next Big Daddy Brews!


-Brandon “Big Daddy B” Dauer
Twitter: @BrandonDauer
Instagram: midwest.brandon


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