BDB Hour of Devastation Changes.png


Y’all ready for that new ish? I am. Here’s what the deal is with the new new. After every new Commander set, you guys are going to get an update on what changes I make (if any) to my personal Commander decks. The lists you guys read every couple of weeks are not decks that I build in paper and play with my friends in my home. I build and test them online myself. I do, however, have four decks that I own in paper and play fairly regularly.

So, how this works is I’m going to post all four decks’ lists, and below each list, I’ll explain what changes I’m making. If a card is being added, I’ll explain why and also why I’m removing the card that I am. There is one other change that will happen for these set release updates. The lists will not be a list sorted by card type as they normally are. Instead, these decklists will be listed categorically. I’m doing this because these decks won’t have a deck breakdown by category like the normal articles do. Some cards may fit into more than one category, but they will only be listed once. So, I’m excited, hope you’re excited, let’s begin!


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Hour of Devastation; ©2017 by Wizards of the Coast LLC

Commander: Omnath, Locus of Mana

Ramp

1 Sol Ring
1 Courser of Kruphix
1 Kodama’s Reach
1 Nissa’s Pilgrimage
1 Wood Elves
1 Yavimaya Elder
1 Garruk Wildspeaker
1 Oracle of Mul Daya
1 Skyshroud Claim
1 Solemn Simulacrum

Mana Doublers

1 Doubling Cube
1 Caged Sun
1 Mana Reflection
1 Zendikar Resurgent
1 Vorinclex, Voice of Hunger

Tutors

1 Summoner’s Pact
1 Crop Rotation
1 Worldly Tutor
1 Fauna Shaman
1 Survival of the Fittest
1 Fierce Empath
1 Natural Order
1 Woodland Bellower
1 Tooth and Nail
1 Green Sun’s Zenith

Card Draw

1 Duskwatch Recruiter
1 Sylvan Library
1 Lifecrafter’s Bestiary
1 Nissa, Vastwood Seer
1 Tireless Tracker
1 Abundance
1 Garruk, Primal Hunter
1 Garruk, Caller of Beasts
1 Regal Force
1 Genesis Wave

Recursion

1 Regrowth
1 Riftsweeper
1 Eternal Witness
1 Genesis
1 Greenwarden of Murasa

Removal

1 Ulvenwald Tracker
1 Reclamation Sage
1 Song of the Dryads
1 Acidic Slime
1 Bane of Progress
1 Duplicant
1 Woodfall Primus

Survival of the Fittest Package

1 Masked Admirers
1 Temur Sabertooth
1 Yeva, Nature’s Herald
1 Seedborn Muse

Token Production

1 Ant Queen
1 Hornet Queen
1 Avenger of Zendikar

Overruns

1 Pathbreaker Ibex
1 Craterhoof Behemoth

Protection

1 Kamahl, Fist of Krosa
1 Archetype of Endurance

Miscellaneous

1 Scavenging Ooze
1 Silklash Spider

Lands

1 Blighted Woodland
1 Gaea’s Cradle
1 Myriad Landscape
1 Nykthos, Shrine to Nyx
1 Slippery Karst
1 Tranquil Thicket
1 Command Beacon
1 Dryad Arbor
1 Homeward Path
1 Mosswort Bridge
1 Reliquary Tower
1 Rogue’s Passage
1 Strip Mine
1 Winding Canyons
1 Yavimaya Hollow
23 Snow-Covered Forest

 

Changes

Snow-Covered Forest Desert.jpg

-1 Snow-Covered Forest
+1 Desert of the Indomitable

The cost of playing one more Cycling land is very low. The deck has a lot of ramp and mana doubling so exchanging a late game land for a new card is very good. The deck currently only has five lands that enter the play tapped (including Dryad Arbor) so adding a 6th is fine in the event you draw Desert early. I also don’t play any Snow matters cards, I just like the art. Cutting a Snow-Covered Forest in this deck is functionally the same as cutting a regular Forest.


Commander: Teferi, Mage of Zhalfir

Omniscience Combo

1 Laboratory Maniac
1 Omniscience
1 Enter the Infinite

Draw 7’s

1 Windfall
1 Time Reversal
1 Commit // Memory
1 Time Spiral
1 Temporal Cascade

Card Draw

1 Gush
1 Ancestral Vision
1 Treasure Cruise
1 Dig Through Time
1 Rhystic Study
1 Jace, the Mind Sculptor
1 Consecrated Sphinx
1 Recurring Insight
1 Jin-Gitaxias, Core Augur

Card Selection

1 Brainstorm
1 Ponder
1 Preordain
1 Sensei’s Divining Top
1 Serum Visions
1 Impulse
1 Frantic Search

Tutors
1 Mystical Tutor
1 Merchant Scroll
1 Long-Term Plans

Countermagic

1 Force of Will
1 Pact of Negation
1 Swan Song
1 Arcane Denial
1 Counterspell
1 Mana Drain
1 Disallow
1 Dissipate
1 Dissolve
1 Cryptic Command
1 Dismiss
1 Mindbreak Trap
1 Venser, Shaper Savant
1 Confirm Suspicions
1 Mystic Confluence

Ramp

1 High Tide
1 Sol Ring
1 Turnabout
1 Thought Vessel

Sweepers

1 Devastation Tide
1 Evacuation
1 All Is Dust
1 Cyclonic Rift
1 Ugin, the Spirit Dragon

Removal

1 Pongify
1 Rapid Hybridization

Spell Recursion

1 Jace, Vryn’s Prodigy
1 Snapcaster Mage
1 Archaeomancer
1 Mnemonic Wall
1 Torrential Gearhulk

Miscellaneous

1 Mana Severance
1 Ghostly Flicker

Lands

1 Lonely Sandbar
1 Remote Isle
1 Maze of Ith
1 Myriad Landscape
1 Radiant Fountain
1 Reliquary Tower
1 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
28 Island

 

Changes

Island Desert.jpg

-1 Island
+1 Desert of the Mindful

Cutting the basic Island has a higher cost in this deck than it did in Omnath thanks to High Tide. The deck also doesn’t ramp the same way that the green deck does so a number of times you’re playing Desert of the Mindful as a tapped non-Island are higher than the times you’re playing Desert of the Indomitable as a tapped non-Forest. I still think the times that you’re cashing a dead land in for a new card are worth it.


Commander: Feldon of the Third Path

Ramp

1 Mana Crypt
1 Mox Diamond
1 Mana Vault
1 Sol Ring
1 Grim Monolith
1 Metalworker
1 Unstable Obelisk
1 Hedron Archive
1 Solemn Simulacrum
1 Gilded Lotus

Artifact Sacrifice

1 Slobad, Goblin Tinkerer
1 Pia Nalaar
1 Pia and Kiran Nalaar
1 Krark-Clan Ironworks
1 Trading Post
1 Bosh, Iron Golem

Recursion

1 Codex Shredder
1 Goblin Welder
1 Myr Retriever
1 Crucible of Worlds
1 Scrap Trawler
1 Trash for Treasure
1 Scrap Mastery

Tutors

1 Gamble
1 Expedition Map
1 Hoarding Dragon
1 Kuldotha Forgemaster
1 Planar Bridge

Card Draw

1 Skullclamp
1 Wheel of Fortune
1 Daretti, Scrap Savant
1 Memory Jar
1 Mind’s Eye
1 Staff of Nin
1 Sandstone Oracle

Removal

1 Duplicant
1 Steel Hellkite
1 Karn Liberated
1 Spine of Ish Sah

Sweepers

1 Blasphemous Act
1 Nevinyrral’s Disk
1 Oblivion Stone
1 Vandalblast
1 All Is Dust
1 Ugin, the Spirit Dragon

Feldon Creature Package

1 Thought-Knot Seer
1 Scuttling Doom Engine
1 Wurmcoil Engine
1 Myr Battlesphere

Miscellaneous

1 Tormod’s Crypt
1 Sensei’s Divining Top
1 Journeyer’s Kite
1 Rings of Brighthearth
1 Sculpting Steel
1 Prototype Portal
1 Silent Arbiter
1 Unwinding Clock
1 Vedalken Orrery
1 Mirrorworks
1 Mycosynth Lattice
1 Darksteel Forge

Lands

1 Reliquary Tower
1 Ancient Tomb
1 Myriad Landscape
1 Scorched Ruins
1 Buried Ruin
1 Command Beacon
1 Haven of the Spirit Dragon
1 Petrified Field
1 Eye of Ugin
1 Inventors’ Fair
1 Sanctum of Ugin
1 Dust Bowl
1 Strip Mine
1 Wasteland
1 Diamond Valley
1 High Market
1 Miren, the Moaning Well
1 Phyrexia’s Core
1 Darksteel Citadel
1 Great Furnace
1 Arid Mesa
1 Bloodstained Mire
1 Scalding Tarn
1 Wooded Foothills
14 Mountain

No changes.

 


Commander: Sidisi, Undead Vizier

Creatures

40 Shadowborn Apostle

Storm Combo Pieces

1 Carnival of Souls
1 AEtherflux Reservoir
1 Tendrils of Agony
1 Thrumming Stone

Exsanguinate Combo Pieces

1 Ad Nauseum
1 Skirge Familiar
1 Platinum Angel
1 Exsanguinate

Tutors

1 Vampiric Tutor
1 Demonic Tutor
1 Rune-Scarred Demon

Recursion

1 Yawgmoth’s Will
1 Xiahou Dun, the One-Eyed

Ramp/Rituals

1 Lotus Bloom
1 Lotus Petal
1 Mana Crypt
1 Culling the Weak
1 Dark Ritual
1 Mana Vault
1 Cabal Ritual

Miscellaneous

1 Cabal Therapy
1 Sensei’s Divining Top
1 Necropotence

Lands

1 Ebon Stronghold
1 Lake of the Dead
1 Peat Bog
1 Phyrexian Tower
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
1 Crypt of Agadeem
1 Nykthos, Shrine to Nyx
1 Deserted Temple
1 Barren Moor
1 Polluted Mire
1 Boseiju, Who Shelters All
1 Reliquary Tower
22 Swamp

 

Changes

Cabal Therapy Razaketh.jpg

-1 Cabal Therapy
+1 Razaketh, the Foulblooded

The Cabal Therapy isn’t good. It has overlap with the Boseiju, Who Shelters All in that it’s supposed to insulate the combo from Blue decks. The fundamental idea being that Boseiju can’t save your combo pieces that are artifacts and not spells. In practice, you almost never have the Therapy when you need it, and it’s almost never worth tutoring for because your tutors are being spent on acquiring the appropriate combo pieces. Instead of replacing the Cabal Therapy with a similar effect (which I think would suffer from the same problems) we’re cutting the single discard spell entirely for Razaketh, the Foulblooded. Razaketh gives the deck an additional demon to search for with Shadowborn Apostle and turns all additional copies of Shadowborn Apostle into (essentially) a copy of Demonic Tutor. The hefty 8 CMC is a bit of downside as we’re not likely to cast it when drawn naturally without a lot of resources being burned and it makes Ad Nauseum a bit weaker. Razaketh changes the game on how many pieces we need to have in hand before going for a Thrumming Stone victory. You no longer need Thrumming Stone plus Storm card in hand. Most times you’ve used your Rune-Scarred Demon tutor (after sacrificing 6 Shadowborn Apostle) to find the Thrumming Stone. Now you can do that, Ripple through your whole deck, Sacrifice six more Apostle to find Razaketh, Sacrifice multiple Apostle to Razaketh to find Rituals plus Storm card, win the game.

Swamp Desert.jpg

-1 Swamp
+1 Desert of the Glorified

Swamp matters for both Lake of the Dead and Cabal Coffers. Coffers isn’t excellent here without Urborg anyway, and you don’t need more than 2 Swamp per game for Lake of the Dead. 1 to sacrifice the turn you play Lake and 1 to sacrifice the turn you win the game. Desert gives a way to dig one card deeper in a glass cannon combo deck. Of all the decks I’m adding a Cycling Desert to its value is at its highest in this one.


That’s it! I know the changes this set were fairly redundant and that land cuts aren’t the most exciting thing, but I’m looking forward to continuing this series in the future. If you guys have any questions, opinions, thoughts, etc., about my decks feel free to sound off in the comments below!


-Brandon “Big Daddy B” Dauer
Twitter: @BrandonDauer
Instagram: midwest.brandon


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