Big Daddy Brews UGX Energy.png


Hey there, True Believers, do you remember Aetherworks Marvel tearing through Standard? Do you remember when it was spinning into Emrakul before the ban and it moved on to Ulamog? And I’m sure that you remember the eventual ban of Aetherworks Marvel itself. Well, I have either some very good news or some very bad news depending on how much you like/hate the card. It’s the focus of today’s article, and it will be featured in not one, not two, but THREE decklists. All three decks will be U/G/x because that’s where the strongest support for energy comes from and all three will feature the Eldrazi titans to spin into because I feel that’s a defining quality of the archetype. I have imposed a deck building restriction on myself this time around: no tutors. Build an energy deck, but don’t build a way into it to find Marvel every single game. I love tutors, and I tend to rely on them a lot. I know that not everybody in the Commander community feels the same way, so this week we’re going it without them! Alright, let’s delve into the first list!


Sultai Energy

Commanders: Silas Renn, Seeker Adept & Thrasios, Triton Hero

1 Hangarback Walker
1 Caustic Caterpillar
1 Viscera Seer
1 Glint-Sleeve Siphoner
1 Grim Flayer
1 Sakura-Tribe Elder
1 Satyr Wayfinder
1 Servant of the Conduit
1 Shielded AEther Thief
1 Winding Constrictor
1 Architect of the Untamed
1 Bontu the Glorified
1 Burnished Hart
1 Catacomb Sifter
1 Courser of Kruphix
1 Empyreal Voyager
1 Eternal Witness
1 Rogue Refiner
1 Yavimaya Elder
1 Disciple of Bolas
1 Meren of Clan Nel Toth
1 Smothering Abomination
1 Solemn Simulacrum
1 Multiform Wonder
1 Mycoloth
1 AEthertide Whale
1 Demon of Dark Schemes
1 Duplicant
1 AEthersquall Ancient
1 AEtherwind Basker
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger
1 Ulamog, the Infinite Gyre
1 Emrakul, the Promised End
1 Nissa, Steward of Elements
1 Ob Nixilis Reignited
1 Garruk, Apex Predator
1 Attune with AEther
1 Regrowth
1 Beast Within
1 Cultivate
1 Harrow
1 Kodama’s Reach
1 Krosan Grip
1 Toxic Deluge
1 Glimmer of Genius
1 Skyshroud Claim
1 Confiscation Coup
1 Dig Through Time
1 Skullclamp
1 Sol Ring
1 Decoction Module
1 Glassblower’s Puzzleknot
1 Woodweaver’s Puzzleknot
1 Chromatic Lantern
1 AEtherworks Marvel
1 Vessel of Nascency
1 Attrition
1 Phyrexian Arena
1 Greater Good
1 AEther Hub
1 Blighted Woodland
1 Bojuka Bog
1 Breeding Pool
1 Buried Ruin
1 Command Tower
1 Drowned Catacomb
1 Evolving Wilds
6 Forest
1 Hinterland Harbor
2 Island
1 Misty Rainforest
1 Myriad Landscape
1 Overgrown Tomb
1 Polluted Delta
1 Reliquary Tower
1 Sunken Hollow
6 Swamp
1 Temple of Deceit
1 Temple of Malady
1 Temple of Mystery
1 Terramorphic Expanse
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Watery Grave
1 Westvale Abbey
1 Woodland Cemetery


Silas Thrasios Marvel.jpg

Other than using the partner mechanic to achieve a specific color identity we have some subtle things going with these three cards. Silas is appealing due to his ability to recur your Marvel should it be destroyed. Thrasios gives you a creature to play early and way to dig for Marvel albeit an expensive one. Sinking four mana into Thrasios should never be your plan A, but it is great for games where you flood out and have excess mana or if you just need to fill gaps in your curve on turns 2 and 4. So, Brandon why Black? Why Sultai? Well, the first line of Aetherworks Marvel reads “Whenever a permanent you control is put into a graveyard from play, you get an energy counter.” What color is better at sacrificing their things for value than Black? There aren’t enough energy cards to support a 100 card singleton deck so we need to have a sub-theme. That first line of text in conjunction with what Green/Black already is adept at doing pushes us into a sacrifice theme. We’re not trying to turn into a reanimator deck, but instead, are hoping to leverage our sacrifice effects into additional cards. Leading us to…


Greater Good Smothering Disciple.jpg

If we’re not playing tutors to assist us in finding our energy cards and their payoffs, then we need ways to dig through our deck and assemble the right pieces. Our deck is synergy based, and a lot of our cards are not powerful individually. The difference between the 3/2 body of Rogue Refiner and the 1/1 body of Elvish Visionary isn’t as large of a difference in Commander as it is in Constructed.


Satyr Grim Vessel.jpg

Card draw is not the only way to quickly dig through your deck. Effects such as these offer powerful card selection while letting you see a large number cards for their mana cost. The downside of putting the unwanted cards into your graveyard is mitigated by the ability to shuffle your graveyard back into your deck with the Titans should you need to. And should you self-mill your own Aetherworks Marvel then Silas Renn is ready to save the day.


Winding Demon Glint.jpg

These are our strongest energy based Black cards. Winding Constrictor gives you a free energy counter anytime you would otherwise gain energy, Demon of Dark Schemes is a bomby wipe for smaller creatures that lets you sink your energy into amassing an overwhelming reanimated army, and Glint Sleeve Siphoner is essentially an additional Phyrexian Arena.


Misty Wilds Blighted.jpg

Notably, Aetherworks Marvel says “Whenever a permanent you control is put into a graveyard” and not just “Whenever a creature you control is put into a graveyard.” These lands help color fix of course but are also a small hedge to help us gain free energy when Marvel is out. The advantage provided here isn’t large, but its cost is nearly free.


Sakura Yavimaya Burnished.jpg

Each of these three decks wants to feature a fair amount of ramp because it is likely that you draw an Eldrazi before you draw and spin an Aetherworks Marvel. Having the means to cast your expensive colorless monster is relevant, but each deck’s ramp package (while having some overlap) is different and is trying to synergize with each deck’s non-energy based sub-theme. Here we see more sacrifice effects in exchange for ramp.


Alright, next list is…Bant!

Commander: Roon of the Hidden Realms

1 Coiling Oracle
1 Mistmeadow Witch
1 Servant of the Conduit
1 Shielded AEther Thief
1 Wall of Blossoms
1 Wall of Omens
1 Architect of the Untamed
1 Eldrazi Displacer
1 Empyreal Voyager
1 Eternal Witness
1 Farhaven Elf
1 Reclamation Sage
1 Reflector Mage
1 Rogue Refiner
1 Sea Gate Oracle
1 Wood Elves
1 AEtherstorm Roc
1 Brago, King Eternal
1 Cryptic Annelid
1 Oracle of Mul Daya
1 Solemn Simulacrum
1 Acidic Slime
1 Cloudblazer
1 Mulldrifter
1 Multiform Wonder
1 Seedborn Muse
1 AEthertide Whale
1 Deadeye Navigator
1 Duplicant
1 Prime Speaker Zegana
1 AEthersquall Ancient
1 AEtherwind Basker
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger
1 Ulamog, the Infinite Gyre
1 Emrakul, the Promised End
1 Venser, the Sojourner
1 Attune with AEther
1 Swords to Plowshares
1 Path to Exile
1 Regrowth
1 Cultivate
1 Eerie Interlude
1 Ghostway
1 Kodama’s Reach
1 Krosan Grip
1 Explosive Vegetation
1 Glimmer of Genius
1 Skyshroud Claim
1 Supreme Verdict
1 Austere Command
1 Sol Ring
1 Decoction Module
1 Glassblower’s Puzzleknot
1 Chromatic Lantern
1 Panharmonicon
1 Conjurer’s Closet
1 Sylvan Library
1 Aura Shards
1 Mirari’s Wake
1 Adarkar Wastes
1 AEther Hub
1 Alchemist’s Refuge
1 Blighted Woodland
1 Breeding Pool
1 Brushland
1 Buried Ruin
1 Command Tower
6 Forest
1 Glacial Fortress
1 Hallowed Fountain
1 Hinterland Harbor
6 Island
1 Krosan Verge
5 Plains
1 Reliquary Tower
1 Seaside Citadel
1 Sunpetal Grove
1 Temple Garden
1 Temple of Enlightenment
1 Temple of Mystery
1 Temple of Plenty
1 Wastes
1 Yavimaya Coast


Whale Refiner Roc.jpg

Here we see most of our ways of generating energy comes from creatures entering the battlefield. Fortunately, Bant specializes in re-using enters the battlefield effects, specifically, the Commander Roon of the Hidden Realm helps advance this game plan.


Cryptic Farhaven Primordial.jpg

The deck has plenty of ways of utilizing enters the battlefield effects in addition to energy. Everything from card draw/selection to ramp to removal is seen in the deck list. Whereas the Sultai colors were running an Aristocrats sub-theme, this deck is working the Bant Blink angle.


Brago Mistmeadow Deadeye.jpg

This suite of creatures serves a similar purpose to Roon. Having redundant blink enablers ensures that we’re going to be able to execute our gameplan each and every game even if access to our Commander is cut off. The Bant list works more towards one overall game plan than the Sultai list does. Since our energy cards and our blink cards are working together, we have a more cohesive deck. The Sultai list is using the Aristocrats theme to find the Energy theme as opposed to the Aristocrats fueling the Energy (the exception being when Aetherworks Marvel is on the field).


Finally, the final list. Temur Marvel is back, baby!…Kind of, not really.

Commander: Intet, the Dreamer

1 Servant of the Conduit
1 Shielded AEther Thief
1 AEthertorch Renegade
1 Architect of the Untamed
1 Empyreal Voyager
1 Eternal Witness
1 Rogue Refiner
1 Whirler Virtuoso
1 Solemn Simulacrum
1 Lightning Runner
1 Multiform Wonder
1 AEthertide Whale
1 Consecrated Sphinx
1 Melek, Izzet Paragon
1 AEthersquall Ancient
1 AEtherwind Basker
1 Kozilek, Butcher of Truth
1 Ulamog, the Ceaseless Hunger
1 Ulamog, the Infinite Gyre
1 Emrakul, the Promised End
1 Jace, the Mind Sculptor
1 Ancestral Vision
1 Attune with AEther
1 Brainstorm
1 Ponder
1 Preordain
1 Serum Visions
1 Anticipate
1 Cyclonic Rift
1 Harnessed Lightning
1 Impulse
1 Nature’s Lore
1 Rampant Growth
1 Regrowth
1 Chaos Warp
1 Cultivate
1 Kodama’s Reach
1 Krosan Grip
1 Explosive Vegetation
1 Glimmer of Genius
1 Ranger’s Path
1 Skyshroud Claim
1 Confiscation Coup
1 Time Warp
1 Part the Waterveil
1 Temporal Mastery
1 Blasphemous Act
1 Expropriate
1 Time Stretch
1 Temporal Trespass
1 Sensei’s Divining Top
1 Sol Ring
1 Glassblower’s Puzzleknot
1 Scroll Rack
1 Chromatic Lantern
1 Dynavolt Tower
1 AEtherworks Marvel
1 Sylvan Library
1 As Foretold
1 Rhystic Study
1 Future Sight
1 AEther Hub
1 Alchemist’s Refuge
1 Blighted Woodland
1 Breeding Pool
1 Buried Ruin
1 Cinder Glade
1 Command Tower
1 Desolate Lighthouse
7 Forest
1 Frontier Bivouac
1 Halimar Depths
1 Hinterland Harbor
8 Island
4 Mountain
1 Reliquary Tower
1 Rootbound Crag
1 Steam Vents
1 Stomping Ground
1 Sulfur Falls
1 Temple of Abandon
1 Temple of Epiphany
1 Temple of Mystery


Intet Aetherworks As Foretold.jpg

Of the three decks, this list is the most disparate in what it’s trying to achieve. On the one hand, it’s definitely an Aetherworks energy deck, but on the other, it’s also this spells matter taking turns deck. This came from a few places. 1) Dynavolt Tower felt like it should get some love somewhere in the energy matters article. 2) I was trying to think of what are some of the most powerful spells to cast for free were and came to the conclusion it was take an extra turn spells. 3) Taking extra turns when you’re hitting opponents with Intet allows you to really leverage you free or reduced cost advantage because you can chain free spells together each turn. 4) “Free” spell enablers felt similar in idea to what Aetherworks Marvel is already trying to accomplish. The pictured cards are trying to help us cast our powerful spells at a fraction of their normal cost. In Temur, it may have been stronger/more obvious to build Maelstrom Wanderer, but I wanted to try Intet instead.


Scroll Jace Sylvan.jpg

Manipulating the top of our library is important. It lets us know what spell is on top for when we attack our opponents with Intet and also helps us get as many free spells as possible from Melek, Izzet Paragon.


Time Temporal Time Stretch.jpg

The extra turn spells are what help push the deck over the top. Casting your first one should lead turn an entire extra turn of free spells pushed off the back of Marvel, Intent, Melek, or As Foretold and with the amount of library manipulation we have it’s not difficult to dig for a second. The deck cannot take infinite turns, but it can chain enough powerful spells and turns together that it leads to an insurmountable advantage for yourself.


Well, that’s it for this time, folks! Next Big Daddy Brews the Hour will be nigh, and I’ll be back with a Nicol Bolas list. Hope to see you there!

-Brandon “Big Daddy B” Dauer
Twitter: @BrandonDauer
Instagram: midwest.brandon


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