BDB Sultai

Alright, guys, we’re back this week with something a little out of my comfort zone: Sultai MimeOoze. Typically my Commander decks are pretty powerful, but I would hesitate to call them “competitive.” I feel that I build Commander decks as strong as they can be without fitting that moniker. There’s usually some acknowledged flaw in them that I don’t attempt to fix, that kind of thing. I also do not use infinite combos if I can help it. Not this week. This week we have a Sultai (blue/black/green) combo deck with The Mimeoplasm at the helm. It features three different combos to win the game, but the primary one is Phyrexian Devourer, Triskelion, and Necrotic Ooze. None of the combos featured this week are going to be particularly original, let me get that out of the way now. So, with that acknowledgment taken care of let’s look at the list and review what all is going on here.

Commander: The Mimeoplasm

1 Hermit Druid
1 Necrotic Ooze
1 Mikaeus, the Unhallowed
1 Phyrexian Devourer
1 Triskelion
1 Mana Crypt
1 Brainstorm
1 Dark Ritual
1 Flusterstorm
1 Mystical Tutor
1 Personal Tutor
1 Ponder
1 Preordain
1 Reanimate
1 Sensei’s Divining Top
1 Skeletal Scrying
1 Sol Ring
1 Swan Song
1 Vampiric Tutor
1 Chains of Mephistopheles
1 Cyclonic Rift
1 Demonic Tutor
1 Dimir Signet
1 Fellwar Stone
1 Go for the Throat
1 Golgari Signet
1 Heartless Summoning
1 Impulse
1 Malicious Affliction
1 Mana Drain
1 Mind Stone
1 Nature’s Lore
1 Regrowth
1 Simic Signet
1 Sylvan Library
1 Beast Within
1 Buried Alive
1 Frantic Search
1 Grim Tutor
1 Intuition
1 Krosan Grip
1 Liliana of the Veil
1 Maelstrom Pulse
1 Necropotence
1 Pernicious Deed
1 Phyrexian Arena
1 Song of the Dryads
1 Toxic Deluge
1 Yawgmoth’s Will
1 Damnation
1 Defense of the Heart
1 Helm of Obedience
1 Jace, the Mind Sculptor
1 Leyline of the Void
1 Skyshroud Claim
1 Dark Petition
1 Force of Will
1 Murderous Cut
1 Ever After
1 Dig Through Time
1 Treasure Cruise
1 Bayou
1 Bazaar of Baghdad
1 Boseiju, Who Shelters All
1 Breeding Pool
1 Cavern of Souls
1 City of Brass
1 Command Tower
1 Drowned Catacomb
1 Flooded Grove
1 Hinterland Harbor
1 Llanowar Wastes
1 Mana Confluence
1 Misty Rainforest
1 Overgrown Tomb
1 Polluted Delta
1 Reflecting Pool
1 Reliquary Tower
2 Snow-Covered Island
2 Snow-Covered Forest
2 Snow-Covered Swamp
1 Sunken Hollow
1 Sunken Ruins
1 Temple of Deceit
1 Temple of Malady
1 Temple of Mystery
1 Tropical Island
1 Twilight Mire
1 Underground River
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath’s Stronghold
1 Watery Grave
1 Woodland Cemetery
1 Yavimaya Coast


Heartless Summoning makes it easier to summon your creature combo should you draw it natuRally by making both creatures’ casting cost 4 as opposed to 6. It also makes your Triskelion a 0/0 when it doesn’t have any counters on it. So, for anyone unaware, the combo works like this: Have all three pieces on the field at the same time, Remove all +1/+1 counters from Triskelion to deal 3 damage to an opponent. At this point Triskelion will die due to having 0 base toughness, when Triskelion hits the graveyard, Mikaeus will check for Undying and bring Triskelion back with 4 +1/+1 counters. Remove all of Triskelion‘s counters to Deal Damage to an opponent. This will happen infinitely until you win.


This is the deck’s namesake combo. For this, to work you need to have Phyrexian Devourer and Triskelion in the graveyard with Necrotic Ooze on the battlefield. Once these requirements have been met your Necrotic Ooze will have both the ability to Exile a card from the top of your library in exchange for counters, as well as the ability to Remove +1/+1 counters to deal damage. The total CMC of the deck is 172. Before you use this combo to win the game make sure that you add up the total CMC of all cards in your hand, graveyard, and on your side of the battlefield, and then subtract the sum from 172. If your final number is less that the sum of your opponents’ life totals then you won’t be able to kill all three opponents simply by removing counters. The Mimeoplasm is the commander because he can be a surrogate Necrotic Ooze if needed. Let’s say all 3 combo creatures are in the graveyard. You can cast Mimeoplasm as a copy of Necrotic Ooze, exiling a creature from an opposing graveyard for counters. From that point, the combo works the same. Due note that Necrotic Ooze does not receive Phyrexian Devourer‘s Sacrifice if power is greater than 7 clause.


Of the three combos, this is the one that does not insta-win the game. It is only able to kill 1 opponent per turn cycle making it the highest variance win condition. It’s here because it means that the deck does not Crumble to Triskelion getting Exiled. I wanted a way to win through targeted combo hate like Sadistic Sacrament or something as simple as a Dissipate. Once you have Helm and Leyline on the field together, you simply pay 1 mana to active Helm and pick which opponent you intend to Remove from the game. Once the mill effect begins, Leyline’s replacement effect triggers and Helm’s “until” clause can never be satisfied. This results in your opponent getting their entire library Exiled and losing the game during their next draw step.


The deck is a combo deck that wants some amount of Disruption. It plays Mana Drain as a Disruption spell that can also serve as an accelerant, then Swan Song, Force of Will, and Flusterstorm as three of the cheapest/strongest Counterspells against opposing combo decks.


As a combo deck, we want to play the more powerful cantrips to help us cycle through our deck and find the proper amount of combo pieces plus Disruption. It also plays a few other spells that help dig through decks such as Dig Through Time, Impulse, and Frantic Search.


In addition to card selection, we want powerful forms of card draw. Treasure Cruise, Murderous Cut, Dig Through Time, and Skeletal Scrying is all competing for Delve space. That space can be a little tight, but Bazaar of Baghdad, Hermit Druid, and Frantic Search are all powerful ways to fill up the graveyard. Rarely will you draw and desire to cast all four cards in the same game.


Black and blue are such powerful combo colors in Commander because of the elite black tutors combined with blue’s card draw/manipulation. Our tutor suite is powerful and enables us to win games early. Your tutor choices will vary greatly from game to game, but once you cast your first tutor, you’ve usually decided what your plan A for that game is. Each combo will have its place depending on the game and contents of your hand.


We’re playing some amount of one for one removal because it’s often necessary, but geneRally, we’re speaking we’re hoping to ignore our opponents’ gameplans. Ignore your opponent for long enough, and they’re going to accrue powerful board states. These cards are to help us clean up the messes, so, that we may go back to digging for our combo(s).

Alright, guys, that’s it for this week! I’ll probably be trying my hand at competitive deck building again sometime soon. This deck was originally supposed to be an Oath of Druids deck, but once I got into it quickly morphed into something else. Check out the Bant PolyOath article if you want to see an Oath of Druids deck with a spin!

-Brandon “Big Daddy B” Dauer
Twitter: @BrandonDauer
Instagram: midwest.brandon

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